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https://github.com/ppy/osu
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Move incompatible mod deselection to SoloModOverlay
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e58ece9e10
commit
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@ -349,19 +349,6 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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refreshSelectedMods();
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}
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}
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/// <summary>
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/// Deselect one or more mods.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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private void deselectTypes(Type[] modTypes, bool immediate = false)
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{
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if (modTypes.Length == 0) return;
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foreach (var section in ModSectionsContainer.Children)
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section.DeselectTypes(modTypes, immediate);
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -496,7 +483,7 @@ namespace osu.Game.Overlays.Mods
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{
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{
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if (State.Value == Visibility.Visible) sampleOn?.Play();
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if (State.Value == Visibility.Visible) sampleOn?.Play();
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deselectTypes(selectedMod.IncompatibleMods, true);
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OnModSelected(selectedMod);
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if (selectedMod.RequiresConfiguration) ModSettingsContainer.Show();
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if (selectedMod.RequiresConfiguration) ModSettingsContainer.Show();
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}
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}
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@ -508,6 +495,14 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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refreshSelectedMods();
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}
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}
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/// <summary>
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/// Invoked when a new <see cref="Mod"/> has been selected.
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/// </summary>
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/// <param name="mod">The <see cref="Mod"/> that has been selected.</param>
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protected virtual void OnModSelected(Mod mod)
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{
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}
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private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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#region Disposal
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#region Disposal
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@ -1,9 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Overlays.Mods
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namespace osu.Game.Overlays.Mods
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{
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{
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public class SoloModSelectOverlay : ModSelectOverlay
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public class SoloModSelectOverlay : ModSelectOverlay
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{
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{
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protected override void OnModSelected(Mod mod)
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{
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base.OnModSelected(mod);
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foreach (var section in ModSectionsContainer.Children)
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section.DeselectTypes(mod.IncompatibleMods, true);
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}
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}
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}
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}
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}
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