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Make ModSelectOverlay abstract
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parent
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commit
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@ -306,7 +306,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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};
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}
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private class TestModSelectOverlay : ModSelectOverlay
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private class TestModSelectOverlay : SoloModSelectOverlay
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
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}
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private class TestModSelectOverlay : ModSelectOverlay
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private class TestModSelectOverlay : SoloModSelectOverlay
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{
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public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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@ -30,7 +30,7 @@ using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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{
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public class ModSelectOverlay : WaveOverlayContainer
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public abstract class ModSelectOverlay : WaveOverlayContainer
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{
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public const float HEIGHT = 510;
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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Mods
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private SampleChannel sampleOn, sampleOff;
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public ModSelectOverlay()
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protected ModSelectOverlay()
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{
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Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
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Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
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9
osu.Game/Overlays/Mods/SoloModSelectOverlay.cs
Normal file
9
osu.Game/Overlays/Mods/SoloModSelectOverlay.cs
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@ -0,0 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Overlays.Mods
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{
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public class SoloModSelectOverlay : ModSelectOverlay
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{
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}
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}
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@ -111,7 +111,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay { IsValidMod = isValidMod };
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protected override ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay { IsValidMod = isValidMod };
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Select
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item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
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}
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay { IsValidMod = isValidMod };
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protected override ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay { IsValidMod = isValidMod };
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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@ -301,7 +301,7 @@ namespace osu.Game.Screens.Select
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}
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}
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay();
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay();
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protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
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{
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