mirror of https://github.com/ppy/osu
Fix `HitCircleLateFade` failures due to hitcircle not being loaded when applying mods
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@ -142,6 +142,7 @@ private TestDrawableHitCircle createCircle(bool shouldHit = false)
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drawableHitCircle.Scale = new Vector2(2f);
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LoadComponent(drawableHitCircle);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawableHitCircle);
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