From 6d3a6b7a5dfb55abadb5e841dae457634b0dffbb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 5 Sep 2023 23:35:03 +0200 Subject: [PATCH] Fix `HitCircleLateFade` failures due to hitcircle not being loaded when applying mods --- osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs index d74a31ada4..483155e646 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs @@ -142,6 +142,7 @@ private TestDrawableHitCircle createCircle(bool shouldHit = false) drawableHitCircle.Scale = new Vector2(2f); + LoadComponent(drawableHitCircle); foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToDrawableHitObject(drawableHitCircle);