Fix incorrect seek target

This commit is contained in:
Dean Herbert 2019-04-22 18:45:58 +09:00
parent 55c5ef898d
commit 6856571f17

View File

@ -120,7 +120,7 @@ namespace osu.Game.Screens.Play
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
adjustableClock.Seek(GameplayClock.CurrentTime);
Seek(GameplayClock.CurrentTime);
adjustableClock.Start();
IsPaused.Value = false;
}