diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 2d1ba3f2ab..6b12430552 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -120,7 +120,7 @@ namespace osu.Game.Screens.Play { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time // This accounts for the audio clock source potentially taking time to enter a completely stopped state - adjustableClock.Seek(GameplayClock.CurrentTime); + Seek(GameplayClock.CurrentTime); adjustableClock.Start(); IsPaused.Value = false; }