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Add full OsuGame tests
These tests ensure the expected behaviour is not broken in the future.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Select;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSceneButtonSystemNavigation : OsuGameTestScene
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{
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private ButtonSystem buttons => ((MainMenu)Game.ScreenStack.CurrentScreen).ChildrenOfType<ButtonSystem>().Single();
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[Test]
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public void TestGlobalActionHasPriority()
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{
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AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
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// triggering the cookie in the initial state with any key should only happen if no other action is bound to that key.
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// here, F10 is bound to GlobalAction.ToggleGameplayMouseButtons.
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AddStep("press F10", () => InputManager.Key(Key.F10));
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AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
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AddStep("press P", () => InputManager.Key(Key.P));
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AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
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}
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[Test]
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public void TestShortcutKeys()
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{
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AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
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AddStep("press P", () => InputManager.Key(Key.P));
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AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
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AddStep("press P", () => InputManager.Key(Key.P));
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AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
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AddStep("press P", () => InputManager.Key(Key.P));
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AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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}
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}
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}
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