diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs new file mode 100644 index 0000000000..8c96ec699f --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Select; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestSceneButtonSystemNavigation : OsuGameTestScene + { + private ButtonSystem buttons => ((MainMenu)Game.ScreenStack.CurrentScreen).ChildrenOfType().Single(); + + [Test] + public void TestGlobalActionHasPriority() + { + AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); + + // triggering the cookie in the initial state with any key should only happen if no other action is bound to that key. + // here, F10 is bound to GlobalAction.ToggleGameplayMouseButtons. + AddStep("press F10", () => InputManager.Key(Key.F10)); + AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); + + AddStep("press P", () => InputManager.Key(Key.P)); + AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); + } + + [Test] + public void TestShortcutKeys() + { + AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); + + AddStep("press P", () => InputManager.Key(Key.P)); + AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); + + AddStep("press P", () => InputManager.Key(Key.P)); + AddAssert("state is play", () => buttons.State == ButtonSystemState.Play); + + AddStep("press P", () => InputManager.Key(Key.P)); + AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); + } + } +}