Repeat a beatmap's track if it has ended

This commit is contained in:
MrTheMake 2017-05-21 14:00:40 +02:00
parent 1546bbc66b
commit 662ea0ec2d

View File

@ -365,6 +365,13 @@ namespace osu.Game.Screens.Select
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
}
protected override void Update()
{
base.Update();
ensurePlayingSelected();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;