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Updated preload condition.
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@ -414,7 +414,7 @@ namespace osu.Game.Screens.Select
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lastIndex = ~lastIndex;
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// Add the first panel of the last visible beatmap group to preload its data.
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if (lastIndex != yPositions.Count)
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if (panels[lastIndex - 1] is BeatmapSetHeader)
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lastIndex++;
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}
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