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Never set waitingOnFrames
if a replay is not attached
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@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI
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double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime);
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isCatchingUp.Value = timeBehind > 200;
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waitingOnFrames.Value = state == PlaybackState.NotValid;
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waitingOnFrames.Value = hasReplayAttached && state == PlaybackState.NotValid;
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manualClock.CurrentTime = proposedTime;
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manualClock.Rate = Math.Abs(referenceClock.Rate) * direction;
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