Never set `waitingOnFrames` if a replay is not attached

This commit is contained in:
Dean Herbert 2024-03-06 04:17:51 +08:00
parent 57daaa7fed
commit 65ce4ca390
No known key found for this signature in database
1 changed files with 1 additions and 1 deletions

View File

@ -189,7 +189,7 @@ private void updateClock()
double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime);
isCatchingUp.Value = timeBehind > 200;
waitingOnFrames.Value = state == PlaybackState.NotValid;
waitingOnFrames.Value = hasReplayAttached && state == PlaybackState.NotValid;
manualClock.CurrentTime = proposedTime;
manualClock.Rate = Math.Abs(referenceClock.Rate) * direction;