From 65ce4ca390925c43ebb8167c4aa19c15b8b46b01 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 04:17:51 +0800 Subject: [PATCH] Never set `waitingOnFrames` if a replay is not attached --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 884310e44c..b49924762e 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -189,7 +189,7 @@ private void updateClock() double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime); isCatchingUp.Value = timeBehind > 200; - waitingOnFrames.Value = state == PlaybackState.NotValid; + waitingOnFrames.Value = hasReplayAttached && state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; manualClock.Rate = Math.Abs(referenceClock.Rate) * direction;