Adjust fade out transform of difficulty panels to avoid overlap.

This commit is contained in:
Dean Herbert 2016-12-18 17:06:03 +09:00
parent 6e10a9bb29
commit 5ac9402d5f

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Database; using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
@ -53,7 +54,7 @@ namespace osu.Game.Beatmaps.Drawables
SelectedPanel.State = PanelSelectedState.NotSelected; SelectedPanel.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels) foreach (BeatmapPanel panel in BeatmapPanels)
panel.FadeOut(250); panel.FadeOut(300, EasingTypes.OutQuint);
break; break;
} }
} }