From 5ac9402d5fa1b4202c0883b66f5b2a4e3874b5d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Dec 2016 17:06:03 +0900 Subject: [PATCH] Adjust fade out transform of difficulty panels to avoid overlap. --- osu.Game/Beatmaps/Drawables/BeatmapGroup.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs b/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs index f8d72ad67f..7014ada35f 100644 --- a/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs +++ b/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework; using osu.Framework.Graphics; +using osu.Framework.Graphics.Transformations; using osu.Game.Database; namespace osu.Game.Beatmaps.Drawables @@ -53,7 +54,7 @@ namespace osu.Game.Beatmaps.Drawables SelectedPanel.State = PanelSelectedState.NotSelected; foreach (BeatmapPanel panel in BeatmapPanels) - panel.FadeOut(250); + panel.FadeOut(300, EasingTypes.OutQuint); break; } }