Add content to ScreenTestCase as protection against overwriting

This commit is contained in:
Dean Herbert 2019-03-29 14:34:58 +09:00
parent cabec85544
commit 5495a0a70f
1 changed files with 12 additions and 5 deletions

View File

@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens; using osu.Game.Screens;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -12,12 +12,19 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
public abstract class ScreenTestCase : ManualInputManagerTestCase public abstract class ScreenTestCase : ManualInputManagerTestCase
{ {
private OsuScreenStack stack; private readonly OsuScreenStack stack;
[BackgroundDependencyLoader] private readonly Container content;
private void load()
protected override Container<Drawable> Content => content;
protected ScreenTestCase()
{ {
Add(stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }); base.Content.AddRange(new Drawable[]
{
stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
content = new Container { RelativeSizeAxes = Axes.Both }
});
} }
protected void LoadScreen(OsuScreen screen) protected void LoadScreen(OsuScreen screen)