Rework TestCaseLoaderAnimation to avoid timing issues

This commit is contained in:
smoogipoo 2019-03-29 14:15:57 +09:00
parent ac58815907
commit cabec85544
1 changed files with 51 additions and 36 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -22,55 +23,76 @@ public class TestCaseLoaderAnimation : ScreenTestCase
public TestCaseLoaderAnimation()
{
Add(logo = new OsuLogo { Depth = float.MinValue });
Child = logo = new OsuLogo { Depth = float.MinValue };
}
protected override void LoadComplete()
[Test]
public void TestInstantLoad()
{
base.LoadComplete();
bool logoVisible = false;
AddStep("almost instant display", () => LoadScreen(loader = new TestLoader(250)));
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
});
AddAssert("logo not visible", () => !logoVisible);
AddStep("short load", () => LoadScreen(loader = new TestLoader(800)));
AddUntilStep("loaded", () =>
AddStep("begin loading", () =>
{
loader = new TestLoader();
loader.AllowLoad.Set();
LoadScreen(loader);
});
AddAssert("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
});
AddAssert("logo visible", () => logoVisible);
AddAssert("logo was not visible", () => !logoVisible);
}
[Test]
public void TestShortLoad()
{
bool logoVisible = false;
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddWaitStep("wait", 2);
AddStep("finish loading", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
loader.AllowLoad.Set();
});
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddAssert("logo was visible", () => logoVisible);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
}
AddStep("longer load", () => LoadScreen(loader = new TestLoader(1400)));
AddUntilStep("loaded", () =>
[Test]
public void TestLongLoad()
{
bool logoVisible = false;
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddWaitStep("wait", 10);
AddStep("finish loading", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
loader.AllowLoad.Set();
});
AddAssert("logo visible", () => logoVisible);
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddAssert("logo was visible", () => logoVisible);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
}
private class TestLoader : Loader
{
private readonly double delay;
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim();
public OsuLogo Logo;
private TestScreen screen;
public bool ScreenLoaded => screen.IsCurrentScreen();
public TestLoader(double delay)
{
this.delay = delay;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
Logo = logo;
@ -78,25 +100,18 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
}
protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(AllowLoad);
private class TestShaderPrecompiler : ShaderPrecompiler
{
private readonly double delay;
private double startTime;
private readonly ManualResetEventSlim allowLoad;
public TestShaderPrecompiler(double delay)
public TestShaderPrecompiler(ManualResetEventSlim allowLoad)
{
this.delay = delay;
this.allowLoad = allowLoad;
}
protected override void LoadComplete()
{
base.LoadComplete();
startTime = Time.Current;
}
protected override bool AllLoaded => Time.Current > startTime + delay;
protected override bool AllLoaded => allowLoad.IsSet;
}
private class TestScreen : OsuScreen