Update terminology in timing screen for now

This commit is contained in:
Dean Herbert 2021-09-06 15:11:52 +09:00
parent 766d789845
commit 52b6b05883

View File

@ -10,14 +10,14 @@ namespace osu.Game.Screens.Edit.Timing
{
internal class DifficultySection : Section<DifficultyControlPoint>
{
private SliderWithTextBoxInput<double> multiplierSlider;
private SliderWithTextBoxInput<double> sliderVelocitySlider;
[BackgroundDependencyLoader]
private void load()
{
Flow.AddRange(new[]
{
multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
sliderVelocitySlider = new SliderWithTextBoxInput<double>("Slider Velocity")
{
Current = new DifficultyControlPoint().SliderVelocityBindable,
KeyboardStep = 0.1f
@ -38,8 +38,8 @@ namespace osu.Game.Screens.Edit.Timing
if (selectedPointBindable.Precision < expectedPrecision)
selectedPointBindable.Precision = expectedPrecision;
multiplierSlider.Current = selectedPointBindable;
multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
sliderVelocitySlider.Current = selectedPointBindable;
sliderVelocitySlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}