diff --git a/osu.Game/Screens/Edit/Timing/DifficultySection.cs b/osu.Game/Screens/Edit/Timing/DifficultySection.cs index 7cab9890bf..52d38f19f6 100644 --- a/osu.Game/Screens/Edit/Timing/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Timing/DifficultySection.cs @@ -10,14 +10,14 @@ namespace osu.Game.Screens.Edit.Timing { internal class DifficultySection : Section { - private SliderWithTextBoxInput multiplierSlider; + private SliderWithTextBoxInput sliderVelocitySlider; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { - multiplierSlider = new SliderWithTextBoxInput("Speed Multiplier") + sliderVelocitySlider = new SliderWithTextBoxInput("Slider Velocity") { Current = new DifficultyControlPoint().SliderVelocityBindable, KeyboardStep = 0.1f @@ -38,8 +38,8 @@ namespace osu.Game.Screens.Edit.Timing if (selectedPointBindable.Precision < expectedPrecision) selectedPointBindable.Precision = expectedPrecision; - multiplierSlider.Current = selectedPointBindable; - multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + sliderVelocitySlider.Current = selectedPointBindable; + sliderVelocitySlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } }