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@ -34,6 +34,10 @@ protected override void OnNewDrawableHitObject(DrawableHitObject d)
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d.ApplyCustomUpdateState += updateState;
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}
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/// <summary>
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 700;
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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