diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs index dafde0b927..5fdb79cbbd 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs @@ -34,6 +34,10 @@ protected override void OnNewDrawableHitObject(DrawableHitObject d) d.ApplyCustomUpdateState += updateState; } + /// + /// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay. + /// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points. + /// private const double editor_hit_object_fade_out_extension = 700; private void updateState(DrawableHitObject hitObject, ArmedState state)