Merge pull request #24233 from chayleaf/fix-taiko-maps-not-finishing

Fix taiko maps sporadically not completing with Hidden mod active
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Dean Herbert 2023-07-16 13:32:38 +09:00 committed by GitHub
commit 50e6f0aee9
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7 changed files with 95 additions and 17 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -10,6 +11,7 @@
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
@ -36,11 +38,12 @@ protected void AssertResult<T>(int index, HitResult expectedResult)
() => Is.EqualTo(expectedResult));
}
protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null)
protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null, Mod[]? mods = null)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
SelectedMods.Value = mods ?? Array.Empty<Mod>();
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });

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@ -75,6 +75,25 @@ public void TestHitNoneDrumRoll()
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitNoneStrongDrumRoll()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
}, CreateBeatmap(createDrumRoll(true)));
AssertJudgementCount(12);
for (int i = 0; i < 5; ++i)
{
AssertResult<DrumRollTick>(i, HitResult.IgnoreMiss);
AssertResult<DrumRollTick.StrongNestedHit>(i, HitResult.IgnoreMiss);
}
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitAllStrongDrumRollWithOneKey()
{

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@ -4,10 +4,14 @@
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
@ -157,5 +161,58 @@ public void TestHighVelocityHit()
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Ok);
}
[Test]
public void TestStrongHitOneKeyWithHidden()
{
const double hit_time = 1000;
var beatmap = CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
});
var hitWindows = new TaikoHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitWindows.WindowFor(HitResult.Ok) - 1, TaikoAction.LeftCentre),
}, beatmap, new Mod[] { new TaikoModHidden() });
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Ok);
AssertResult<Hit.StrongNestedHit>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestStrongHitTwoKeysWithHidden()
{
const double hit_time = 1000;
var beatmap = CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
});
var hitWindows = new TaikoHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitWindows.WindowFor(HitResult.Ok) - 1, TaikoAction.LeftCentre),
new TaikoReplayFrame(hit_time + hitWindows.WindowFor(HitResult.Ok) + DrawableHit.StrongNestedHit.SECOND_HIT_WINDOW - 2, TaikoAction.LeftCentre, TaikoAction.RightCentre),
}, beatmap, new Mod[] { new TaikoModHidden() });
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Ok);
AssertResult<Hit.StrongNestedHit>(0, HitResult.LargeBonus);
}
}
}

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@ -62,6 +62,8 @@ protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject,
hitObject.LifetimeEnd = state == ArmedState.Idle || !hitObject.AllJudged
? hitObject.HitObject.GetEndTime() + hitObject.HitObject.HitWindows.WindowFor(HitResult.Miss)
: hitObject.HitStateUpdateTime;
// extend the lifetime end of the object in order to allow its nested strong hit (if any) to be judged.
hitObject.LifetimeEnd += DrawableHit.StrongNestedHit.SECOND_HIT_WINDOW;
}
break;

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@ -195,14 +195,6 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)
ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override void OnKilled()
{
base.OnKilled();
if (Time.Current > ParentHitObject.HitObject.GetEndTime() && !Judged)
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}

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@ -108,14 +108,6 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)
ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override void OnKilled()
{
base.OnKilled();
if (Time.Current > ParentHitObject.HitObject.GetEndTime() && !Judged)
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -16,5 +17,17 @@ protected DrawableStrongNestedHit(StrongNestedHitObject? nestedHit)
: base(nestedHit)
{
}
public override void OnKilled()
{
base.OnKilled();
// usually, the strong nested hit isn't judged itself, it is judged by its parent object.
// however, in rare cases (see: drum rolls, hits with hidden active),
// it can happen that the hit window of the nested strong hit extends past the lifetime of the parent object.
// this is a safety to prevent such cases from causing the nested hit to never be judged and as such prevent gameplay from completing.
if (!Judged && Time.Current > ParentHitObject?.HitObject.GetEndTime())
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
}
}