mirror of https://github.com/ppy/osu
Merge branch 'master' into host-enqueue-2
This commit is contained in:
commit
50bf2f368d
|
@ -251,7 +251,12 @@ public void TestMutedNotificationTrackVolume()
|
|||
[Test]
|
||||
public void TestMutedNotificationMuteButton()
|
||||
{
|
||||
addVolumeSteps("mute button", () => volumeOverlay.IsMuted.Value = true, () => !volumeOverlay.IsMuted.Value);
|
||||
addVolumeSteps("mute button", () =>
|
||||
{
|
||||
// Importantly, in the case the volume is muted but the user has a volume level set, it should be retained.
|
||||
audioManager.VolumeTrack.Value = 0.5f;
|
||||
volumeOverlay.IsMuted.Value = true;
|
||||
}, () => !volumeOverlay.IsMuted.Value && audioManager.VolumeTrack.Value == 0.5f);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
|
|
|
@ -20,11 +20,10 @@
|
|||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiplayerQueueList : MultiplayerTestScene
|
||||
{
|
|
@ -468,12 +468,14 @@ protected override void Dispose(bool isDisposing)
|
|||
|
||||
private int restartCount;
|
||||
|
||||
private const double volume_requirement = 0.05;
|
||||
|
||||
private void showMuteWarningIfNeeded()
|
||||
{
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
// Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= volume_requirement || audioManager.VolumeTrack.Value <= volume_requirement)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
|
@ -487,7 +489,7 @@ private class MutedNotification : SimpleNotification
|
|||
|
||||
public MutedNotification()
|
||||
{
|
||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||
Text = "Your game volume is too low to hear anything! Click here to restore it.";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -501,8 +503,12 @@ private void load(OsuColour colours, AudioManager audioManager, NotificationOver
|
|||
notificationOverlay.Hide();
|
||||
|
||||
volumeOverlay.IsMuted.Value = false;
|
||||
audioManager.Volume.SetDefault();
|
||||
audioManager.VolumeTrack.SetDefault();
|
||||
|
||||
// Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes.
|
||||
if (audioManager.Volume.Value <= volume_requirement)
|
||||
audioManager.Volume.SetDefault();
|
||||
if (audioManager.VolumeTrack.Value <= volume_requirement)
|
||||
audioManager.VolumeTrack.SetDefault();
|
||||
|
||||
return true;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue