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Switch to beat length
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@ -388,7 +388,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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case IHasDuration endTimeHitObject:
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var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
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if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, 1))
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if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime)))
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return;
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endTimeHitObject.Duration = snappedTime - hitObject.StartTime;
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