From 5061231e599a2d04a40a2526872383987c9acddb Mon Sep 17 00:00:00 2001 From: vmaggioli Date: Fri, 5 Feb 2021 09:39:14 -0500 Subject: [PATCH] Switch to beat length --- .../Compose/Components/Timeline/TimelineHitObjectBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 301543b3c1..d24614299c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -388,7 +388,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline case IHasDuration endTimeHitObject: var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time)); - if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, 1)) + if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime))) return; endTimeHitObject.Duration = snappedTime - hitObject.StartTime;