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https://github.com/ppy/osu
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Use FillFlowContainer
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -43,7 +42,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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judgements.RemoveAt(0);
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}
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private class JudgementFlow : Container<DrawableResult>
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private class JudgementFlow : FillFlowContainer<DrawableResult>
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{
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private const int drawable_judgement_size = 8;
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private const int spacing = 2;
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@ -51,10 +50,16 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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public readonly BindableList<(Color4 colour, JudgementResult result)> Judgements = new BindableList<(Color4 colour, JudgementResult result)>();
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private int runningDepth;
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public JudgementFlow()
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{
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AutoSizeAxes = Axes.X;
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Height = max_available_judgements * (drawable_judgement_size + spacing);
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Spacing = new Vector2(0, spacing);
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Direction = FillDirection.Vertical;
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LayoutDuration = animation_duration;
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LayoutEasing = Easing.OutQuint;
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}
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protected override void LoadComplete()
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@ -66,24 +71,20 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private void push(IEnumerable<(Color4 colour, JudgementResult result)> judgements)
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{
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Children.ForEach(c => c.FinishTransforms());
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var (colour, result) = judgements.Single();
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var drawableJudgement = new DrawableResult(colour, result, drawable_judgement_size)
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{
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Alpha = 0,
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Y = -(drawable_judgement_size + spacing)
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};
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Add(drawableJudgement);
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Insert(runningDepth--, drawableJudgement);
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drawableJudgement.FadeInFromZero(animation_duration, Easing.OutQuint);
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Children.ForEach(c => c.MoveToOffset(new Vector2(0, drawable_judgement_size + spacing), animation_duration, Easing.OutQuint));
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}
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private void pop(IEnumerable<(Color4 colour, JudgementResult result)> judgements)
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{
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Children.FirstOrDefault(c => c.Result == judgements.Single().result).FadeOut(animation_duration, Easing.OutQuint).Expire();
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var (colour, result) = judgements.Single();
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Children.FirstOrDefault(c => c.Result == result).FadeOut(animation_duration, Easing.OutQuint).Expire();
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}
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}
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