Improve animations

This commit is contained in:
Andrei Zavatski 2019-12-21 16:08:28 +03:00
parent b61aa660c6
commit 14a77a8f16
1 changed files with 69 additions and 14 deletions

View File

@ -1,6 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -13,35 +17,86 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class ColourHitErrorMeter : HitErrorMeter
{
private const int bar_height = 200;
private const int max_available_judgements = 20;
private readonly FillFlowContainer judgementsFlow;
private readonly JudgementFlow judgementsFlow;
private readonly BindableList<(Color4 colour, JudgementResult result)> judgements = new BindableList<(Color4 colour, JudgementResult result)>();
public ColourHitErrorMeter(HitWindows hitWindows)
: base(hitWindows)
{
AutoSizeAxes = Axes.Both;
InternalChild = judgementsFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2),
Masking = true,
};
InternalChild = judgementsFlow = new JudgementFlow();
}
protected override void LoadComplete()
{
base.LoadComplete();
judgementsFlow.Judgements.BindTo(judgements);
}
public override void OnNewJudgement(JudgementResult judgement)
{
judgementsFlow.Add(new DrawableJudgement(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset))));
judgements.Add((GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)), judgement));
if (judgements.Count > max_available_judgements)
judgements.RemoveAt(0);
}
private class DrawableJudgement : CircularContainer
private class JudgementFlow : Container<DrawableResult>
{
public DrawableJudgement(Color4 colour)
private const int drawable_judgement_size = 8;
private const int spacing = 2;
private const int animation_duration = 200;
public readonly BindableList<(Color4 colour, JudgementResult result)> Judgements = new BindableList<(Color4 colour, JudgementResult result)>();
public JudgementFlow()
{
AutoSizeAxes = Axes.X;
Height = max_available_judgements * (drawable_judgement_size + spacing);
}
protected override void LoadComplete()
{
base.LoadComplete();
Judgements.ItemsAdded += push;
Judgements.ItemsRemoved += pop;
}
private void push(IEnumerable<(Color4 colour, JudgementResult result)> judgements)
{
Children.ForEach(c => c.FinishTransforms());
var (colour, result) = judgements.Single();
var drawableJudgement = new DrawableResult(colour, result, drawable_judgement_size)
{
Alpha = 0,
Y = -(drawable_judgement_size + spacing)
};
Add(drawableJudgement);
drawableJudgement.FadeInFromZero(animation_duration, Easing.OutQuint);
Children.ForEach(c => c.MoveToOffset(new Vector2(0, drawable_judgement_size + spacing), animation_duration, Easing.OutQuint));
}
private void pop(IEnumerable<(Color4 colour, JudgementResult result)> judgements)
{
Children.FirstOrDefault(c => c.Result == judgements.Single().result).FadeOut(animation_duration, Easing.OutQuint).Expire();
}
}
private class DrawableResult : CircularContainer
{
public JudgementResult Result { get; private set; }
public DrawableResult(Color4 colour, JudgementResult result, int size)
{
Result = result;
Masking = true;
Size = new Vector2(8);
Size = new Vector2(size);
Child = new Box
{
RelativeSizeAxes = Axes.Both,