mirror of https://github.com/ppy/osu
Make `DrumSamplePlayer` a `CompositeDrawable`
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@ -10,7 +10,7 @@
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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internal class DrumSamplePlayer : Container, IKeyBindingHandler<TaikoAction>
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internal class DrumSamplePlayer : CompositeDrawable, IKeyBindingHandler<TaikoAction>
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{
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{
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private readonly DrumSampleTriggerSource leftRimSampleTriggerSource;
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private readonly DrumSampleTriggerSource leftRimSampleTriggerSource;
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private readonly DrumSampleTriggerSource leftCentreSampleTriggerSource;
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private readonly DrumSampleTriggerSource leftCentreSampleTriggerSource;
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@ -19,7 +19,7 @@ internal class DrumSamplePlayer : Container, IKeyBindingHandler<TaikoAction>
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public DrumSamplePlayer(HitObjectContainer hitObjectContainer)
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public DrumSamplePlayer(HitObjectContainer hitObjectContainer)
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{
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{
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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