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https://github.com/ppy/osu
synced 2024-12-28 01:42:57 +00:00
Combined hidden with traceable as multi mod
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d753f446e4
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@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable) };
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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@ -11,15 +11,15 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModTraceable : OsuModHidden, IReadFromConfig, IApplicableToDrawableHitObjects
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internal class OsuModTraceable : OsuModHidden
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{
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public override string Name => "Traceable";
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public override string Acronym => "TC";
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public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
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public override ModType Type => ModType.Fun;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Put your faith in the approach circles...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModGrow) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModGrow) };
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public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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@ -30,10 +30,12 @@ namespace osu.Game.Rulesets.Osu.Mods
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case DrawableHitCircle _:
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drawable.ApplyCustomUpdateState += ApplyTraceableState;
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break;
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case DrawableSlider slider:
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slider.ApplyCustomUpdateState += ApplyHiddenState;
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slider.HeadCircle.ApplyCustomUpdateState += ApplyTraceableState;
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break;
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default:
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drawable.ApplyCustomUpdateState += ApplyHiddenState;
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break;
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@ -51,13 +53,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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// we only want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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{
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circle.circle.Hide(); // CirclePiece
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circle.circle.AlwaysPresent = true;
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circle.ring.Hide();
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circle.flash.Hide();
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circle.explode.Hide();
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circle.number.Hide();
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circle.glow.Hide();
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circle.Circle.Hide(); // CirclePiece
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circle.Circle.AlwaysPresent = true;
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circle.Ring.Hide();
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circle.Flash.Hide();
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circle.Explode.Hide();
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circle.Number.Hide();
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circle.Glow.Hide();
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circle.ApproachCircle.Show();
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}
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}
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@ -17,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public ApproachCircle ApproachCircle;
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public readonly CirclePiece circle;
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public readonly RingPiece ring;
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public readonly FlashPiece flash;
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public readonly ExplodePiece explode;
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public readonly NumberPiece number;
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public readonly GlowPiece glow;
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public readonly CirclePiece Circle;
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public readonly RingPiece Ring;
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public readonly FlashPiece Flash;
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public readonly ExplodePiece Explode;
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public readonly NumberPiece Number;
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public readonly GlowPiece Glow;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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public OsuAction? HitAction => circle.HitAction;
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public OsuAction? HitAction => Circle.HitAction;
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private readonly Container explodeContainer;
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@ -55,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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Glow = new GlowPiece(),
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Circle = new CirclePiece
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{
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Hit = () =>
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{
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@ -67,13 +67,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return true;
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},
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},
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number = new NumberPiece
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Number = new NumberPiece
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{
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Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
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},
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece(),
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Ring = new RingPiece(),
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Flash = new FlashPiece(),
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Explode = new ExplodePiece(),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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//may not be so correct
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Size = circle.DrawSize;
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Size = Circle.DrawSize;
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}
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[BackgroundDependencyLoader]
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@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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set
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{
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base.AccentColour = value;
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explode.Colour = AccentColour;
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glow.Colour = AccentColour;
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circle.Colour = AccentColour;
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Explode.Colour = AccentColour;
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Glow.Colour = AccentColour;
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Circle.Colour = AccentColour;
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ApproachCircle.Colour = AccentColour;
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}
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}
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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateCurrentState(ArmedState state)
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{
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glow.FadeOut(400);
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Glow.FadeOut(400);
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switch (state)
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{
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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Expire(true);
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circle.HitAction = null;
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Circle.HitAction = null;
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// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
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LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
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@ -170,18 +170,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ApproachCircle.FadeOut(50);
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const double flash_in = 40;
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flash.FadeTo(0.8f, flash_in)
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Flash.FadeTo(0.8f, flash_in)
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.Then()
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.FadeOut(100);
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explode.FadeIn(flash_in);
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Explode.FadeIn(flash_in);
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using (BeginDelayedSequence(flash_in, true))
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{
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//after the flash, we can hide some elements that were behind it
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ring.FadeOut();
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circle.FadeOut();
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number.FadeOut();
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Ring.FadeOut();
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Circle.FadeOut();
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Number.FadeOut();
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this.FadeOut(800);
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explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModHardRock(),
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new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
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new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
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new OsuModHidden(),
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new MultiMod(new OsuModHidden(), new OsuModTraceable()),
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new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
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};
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@ -136,8 +136,6 @@ namespace osu.Game.Rulesets.Osu
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new OsuModWiggle(),
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new OsuModGrow(),
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new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
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new OsuModTraceable(),
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};
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default:
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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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var assistMods = instance.GetModsFor(ModType.Automation);
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var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
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var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
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var hiddenMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModHidden));
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var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
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@ -96,10 +96,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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testSingleMod(noFailMod);
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testMultiMod(doubleTimeMod);
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testMultiMod(hiddenMod);
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testIncompatibleMods(easy, hardRock);
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testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
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testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
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testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
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testMultiplierTextColour(hardRock, modSelect.HighMultiplierColour);
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testUnimplementedMod(autoPilotMod);
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}
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@ -112,13 +112,15 @@ namespace osu.Game.Overlays.Mods
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if (selected == null) continue;
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foreach (var type in modTypes)
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if (type.IsInstanceOfType(selected) && !selected.GetType().IsSubclassOf(type))
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{
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if (type.IsInstanceOfType(selected))
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{
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if (immediate)
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button.Deselect();
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else
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Scheduler.AddDelayed(button.Deselect, delay += 50);
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}
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}
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}
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}
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@ -130,7 +132,7 @@ namespace osu.Game.Overlays.Mods
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{
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foreach (var button in buttons)
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{
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int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m) && !m.GetType().IsSubclassOf(t)));
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int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m)));
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if (i >= 0)
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button.SelectAt(i);
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