mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModTraceable : OsuModHidden
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{
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public override string Name => "Traceable";
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public override string Acronym => "TC";
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public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Put your faith in the approach circles...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModGrow) };
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public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0))
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{
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switch (drawable)
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{
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case DrawableHitCircle _:
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drawable.ApplyCustomUpdateState += ApplyTraceableState;
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break;
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case DrawableSlider slider:
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slider.ApplyCustomUpdateState += ApplyHiddenState;
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slider.HeadCircle.ApplyCustomUpdateState += ApplyTraceableState;
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break;
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default:
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drawable.ApplyCustomUpdateState += ApplyHiddenState;
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break;
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}
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}
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}
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protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableHitCircle circle))
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return;
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var h = circle.HitObject;
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// we only want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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{
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circle.Circle.Hide(); // CirclePiece
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circle.Circle.AlwaysPresent = true;
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circle.Ring.Hide();
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circle.Flash.Hide();
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circle.Explode.Hide();
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circle.Number.Hide();
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circle.Glow.Hide();
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circle.ApproachCircle.Show();
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}
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}
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}
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}
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