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change default strength back to 0.5
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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private IFrameStableClock gameplayClock;
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[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
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public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.6f)
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public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
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{
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Precision = 0.05f,
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MinValue = 0.05f,
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