This commit is contained in:
Marvin Schürz 2024-10-11 23:49:52 +02:00
parent 767ded4326
commit 40339b8a17

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@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit
insertedCircles.AddRange(newlyAdded); insertedCircles.AddRange(newlyAdded);
editorBeatmap.AddRange(newlyAdded); editorBeatmap.AddRange(newlyAdded);
// When adding new hitObjects, newCombo state will get reset to false when no objects are selected. // When adding new hitObjects, newCombo state will get reset to false when no objects are selected.
// Since this is the case when this popover is showing, we need to restore the previous newCombo state // Since this is the case when this popover is showing, we need to restore the previous newCombo state
newComboState.Value = previousNewComboState; newComboState.Value = previousNewComboState;