diff --git a/osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs index 00abab0bae..2f073c2fc4 100644 --- a/osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs @@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit insertedCircles.AddRange(newlyAdded); editorBeatmap.AddRange(newlyAdded); - // When adding new hitObjects, newCombo state will get reset to false when no objects are selected. + // When adding new hitObjects, newCombo state will get reset to false when no objects are selected. // Since this is the case when this popover is showing, we need to restore the previous newCombo state newComboState.Value = previousNewComboState;