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Add comment explaining reasoning for override
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@ -18,7 +18,7 @@ namespace osu.Game.Skinning
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private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; // ensure that components are loaded even if the target container is hidden (ie. due to user toggle).
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public bool ComponentsLoaded { get; private set; }
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