Fix gameplay always skipping to first hitobject time

Regresssed with previous build
This commit is contained in:
Dean Herbert 2018-07-22 22:19:58 +02:00
parent f285279258
commit 3c59ccadd0
1 changed files with 1 additions and 1 deletions

View File

@ -139,7 +139,7 @@ private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
adjustableClock.Seek(AllowLeadIn
? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
? Math.Min(0, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
: RulesetContainer.GameplayStartTime);
adjustableClock.ProcessFrame();