From 3c59ccadd05e22af7e8ec7e3dff722e6736ab4dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 22 Jul 2018 22:19:58 +0200 Subject: [PATCH] Fix gameplay always skipping to first hitobject time Regresssed with previous build --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4f37b59e6e..e9e353d698 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -139,7 +139,7 @@ private void load(AudioManager audio, APIAccess api, OsuConfigManager config) adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; adjustableClock.Seek(AllowLeadIn - ? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn) + ? Math.Min(0, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn) : RulesetContainer.GameplayStartTime); adjustableClock.ProcessFrame();