mirror of
https://github.com/ppy/osu
synced 2025-02-14 17:17:15 +00:00
add the volume overlay
This commit is contained in:
parent
bd75422d88
commit
3a420ba826
@ -9,7 +9,7 @@ using osu.Game.Overlays.Volume;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseVolumeControl : TestCase
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public class TestCaseVolumePieces : TestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(VolumeMeter), typeof(MuteButton) };
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@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual
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});
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meter.Bindable.BindTo(audio.Volume);
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}
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}
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}
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@ -174,7 +174,7 @@
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<Compile Include="Visual\TestCaseUserPanel.cs" />
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<Compile Include="Visual\TestCaseUserProfile.cs" />
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<Compile Include="Visual\TestCaseUserRanks.cs" />
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<Compile Include="Visual\TestCaseVolumeControl.cs" />
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<Compile Include="Visual\TestCaseVolumePieces.cs" />
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<Compile Include="Visual\TestCaseWaveform.cs" />
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</ItemGroup>
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<ItemGroup>
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@ -1,108 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
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{
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private readonly Box meterFill;
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public BindableDouble Bindable { get; } = new BindableDouble();
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public VolumeMeter(string meterName)
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{
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Size = new Vector2(40, 180);
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f, 0.9f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkGray,
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RelativeSizeAxes = Axes.Both
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},
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meterFill = new Box
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{
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Colour = Color4.White,
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Scale = new Vector2(1, 0),
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre
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}
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}
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},
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new OsuSpriteText
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{
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Text = meterName,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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}
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};
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Bindable.ValueChanged += delegate { updateFill(); };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateFill();
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}
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public double Volume
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{
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get => Bindable.Value;
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private set => Bindable.Value = value;
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}
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public void Increase()
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{
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Volume += 0.05f;
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}
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public void Decrease()
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{
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Volume -= 0.05f;
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}
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private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
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public bool OnPressed(GlobalAction action)
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{
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if (!IsHovered) return false;
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switch (action)
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{
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case GlobalAction.DecreaseVolume:
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Decrease();
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return true;
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case GlobalAction.IncreaseVolume:
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Increase();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface.Volume;
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using osu.Framework.Allocation;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
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@ -33,6 +32,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using osu.Game.Overlays.Volume;
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namespace osu.Game
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{
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@ -75,7 +75,7 @@ namespace osu.Game
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private OsuScreen screenStack;
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private VolumeControl volume;
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private VolumeOverlay volume;
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private OnScreenDisplay onscreenDisplay;
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private Bindable<int> configRuleset;
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@ -232,7 +232,7 @@ namespace osu.Game
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},
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}, overlayContent.Add);
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loadComponentSingleFile(volume = new VolumeControl(), Add);
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loadComponentSingleFile(volume = new VolumeOverlay(), Add);
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loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
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//overlay elements
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@ -18,13 +18,15 @@ namespace osu.Game.Overlays.Volume
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public Bindable<bool> Current { get; } = new Bindable<bool>();
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private Color4 hoveredColour, unhoveredColour;
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private const float width = 100;
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public const float HEIGHT = 35;
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public MuteButton()
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{
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Masking = true;
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BorderThickness = 3;
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CornerRadius = 20;
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Size = new Vector2(100, 40);
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CornerRadius = HEIGHT / 2;
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Size = new Vector2(width, HEIGHT);
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}
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[BackgroundDependencyLoader]
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@ -33,6 +35,8 @@ namespace osu.Game.Overlays.Volume
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hoveredColour = colours.YellowDark;
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BorderColour = unhoveredColour = colours.Gray1.Opacity(0.9f);
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SpriteIcon icon;
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AddRange(new Drawable[]
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{
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new Box
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@ -41,7 +45,20 @@ namespace osu.Game.Overlays.Volume
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Colour = colours.Gray1,
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Alpha = 0.9f,
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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}
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});
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Current.ValueChanged += newValue =>
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{
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icon.Icon = newValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up;
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icon.Margin = new MarginPadding { Left = newValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths
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};
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Current.TriggerChange();
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}
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protected override bool OnHover(InputState state)
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@ -54,5 +71,11 @@ namespace osu.Game.Overlays.Volume
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{
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this.TransformTo<MuteButton, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
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}
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protected override bool OnClick(InputState state)
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{
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Current.Value = !Current.Value;
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return true;
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}
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}
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}
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@ -7,7 +7,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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namespace osu.Game.Overlays.Volume
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{
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public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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{
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@ -128,9 +128,9 @@ namespace osu.Game.Overlays.Volume
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});
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Bindable.ValueChanged += newVolume => this.TransformTo("circleBindable", newVolume * 0.75, 250, Easing.OutQuint);
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volumeCircle.Current.ValueChanged += newVolume =>
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volumeCircle.Current.ValueChanged += newVolume => //by using this event we sync the meter with the text. newValue has to be divided by 0.75 to give the actual percentage
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{
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if (newVolume > 0.745)
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if (Precision.DefinitelyBigger(newVolume, 0.74))
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{
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text.Alpha = 0;
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maxGlow.Alpha = 1; //show "MAX"
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@ -1,57 +1,87 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Volume;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface.Volume
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namespace osu.Game.Overlays
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{
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public class VolumeControl : OverlayContainer
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public class VolumeOverlay : OverlayContainer
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{
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private readonly VolumeMeter volumeMeterMaster;
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private readonly IconButton muteIcon;
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private const float offset = 10;
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private VolumeMeter volumeMeterMaster;
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private VolumeMeter volumeMeterEffect;
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private VolumeMeter volumeMeterMusic;
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private MuteButton muteButton;
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protected override bool BlockPassThroughMouse => false;
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public VolumeControl()
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{
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomRight;
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Origin = Anchor.BottomRight;
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private readonly BindableDouble muteAdjustment = new BindableDouble();
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Children = new Drawable[]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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RelativeSizeAxes = Axes.Both;
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AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = 300,
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Colour = new ColourInfo
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{
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TopLeft = Color4.Black.Opacity(0.5f),
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BottomLeft = Color4.Black.Opacity(0.5f),
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TopRight = Color4.Black.Opacity(0),
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BottomRight = Color4.Black.Opacity(0),
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}
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
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Spacing = new Vector2(15, 0),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Spacing = new Vector2(0, offset),
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Margin = new MarginPadding { Left = offset },
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Children = new Drawable[]
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{
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new Container
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.Blue)
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{
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Size = new Vector2(IconButton.BUTTON_SIZE),
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Child = muteIcon = new IconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_volume_up,
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Action = () => Adjust(GlobalAction.ToggleMute),
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}
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Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
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},
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volumeMeterMaster = new VolumeMeter("Master"),
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volumeMeterEffect = new VolumeMeter("Effects"),
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volumeMeterMusic = new VolumeMeter("Music")
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volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.Pink),
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volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.Blue),
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muteButton = new MuteButton
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{
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Margin = new MarginPadding { Top = 100 }
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}
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}
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}
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},
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});
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
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volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
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muteButton.Current.ValueChanged += mute =>
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{
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if (mute)
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audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
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else
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audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
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};
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}
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@ -62,7 +92,13 @@ namespace osu.Game.Graphics.UserInterface.Volume
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volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
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volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
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volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
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muted.ValueChanged += _ => settingChanged();
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muteButton.Current.ValueChanged += _ => settingChanged();
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}
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private void settingChanged()
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{
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Show();
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schedulePopOut();
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}
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public bool Adjust(GlobalAction action)
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@ -83,50 +119,15 @@ namespace osu.Game.Graphics.UserInterface.Volume
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return true;
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case GlobalAction.ToggleMute:
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Show();
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muted.Toggle();
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muteButton.Current.Value = !muteButton.Current;
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return true;
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}
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return false;
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}
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private void settingChanged()
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{
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Show();
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schedulePopOut();
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}
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private readonly BindableDouble muteAdjustment = new BindableDouble();
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private readonly BindableBool muted = new BindableBool();
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
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volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
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muted.ValueChanged += mute =>
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{
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if (mute)
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{
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audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
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muteIcon.Icon = FontAwesome.fa_volume_off;
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}
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else
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{
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audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
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muteIcon.Icon = FontAwesome.fa_volume_up;
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}
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};
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}
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private ScheduledDelegate popOutDelegate;
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private readonly VolumeMeter volumeMeterEffect;
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private readonly VolumeMeter volumeMeterMusic;
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protected override void PopIn()
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{
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ClearTransforms();
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@ -351,7 +351,9 @@
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<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
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<Compile Include="Overlays\Settings\Sections\Gameplay\ScrollingSettings.cs" />
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<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
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<Compile Include="Overlays\VolumeOverlay.cs" />
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<Compile Include="Overlays\Volume\MuteButton.cs" />
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<Compile Include="Overlays\Volume\VolumeControlReceptor.cs" />
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<Compile Include="Overlays\Volume\VolumeMeter.cs" />
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<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
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<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
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@ -471,9 +473,6 @@
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<Compile Include="Graphics\UserInterface\SimpleComboCounter.cs" />
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<Compile Include="Graphics\UserInterface\StarCounter.cs" />
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<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
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<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
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<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
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<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
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<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
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<Compile Include="Input\Bindings\DatabasedKeyBindingContainer.cs" />
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<Compile Include="Input\Bindings\GlobalActionContainer.cs" />
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