From 2bc827fa0c493a5ab552d42486c917682691955d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 22 Aug 2018 11:32:00 +0900 Subject: [PATCH] Fix taiko beatmap conversion attempting to make strong swells --- osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index acd6d43284..c2cde332e8 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x => { TaikoHitObject first = x.First(); - if (x.Skip(1).Any()) + if (x.Skip(1).Any() && !(first is Swell)) first.IsStrong = true; return first; }).ToList();