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Add audio quality check tests
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osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs
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114
osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckAudioQualityTest
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{
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private CheckAudioQuality check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckAudioQuality();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
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}
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};
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}
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[Test]
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public void TestMissing()
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{
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// While this is a problem, it is out of scope for this check and is caught by a different one.
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beatmap.Metadata.AudioFile = null;
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var mock = new Mock<IWorkingBeatmap>();
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mock.SetupGet(_ => _.Beatmap).Returns(beatmap);
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mock.SetupGet(_ => _.Track).Returns((Track)null);
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Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
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}
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[Test]
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public void TestAcceptable()
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{
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var mock = getMockWorkingBeatmap(192);
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Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
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}
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[Test]
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public void TestNullBitrate()
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{
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var mock = getMockWorkingBeatmap(null);
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var issues = check.Run(beatmap, mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
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}
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[Test]
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public void TestZeroBitrate()
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{
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var mock = getMockWorkingBeatmap(0);
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var issues = check.Run(beatmap, mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
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}
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[Test]
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public void TestTooHighBitrate()
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{
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var mock = getMockWorkingBeatmap(320);
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var issues = check.Run(beatmap, mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
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}
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[Test]
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public void TestTooLowBitrate()
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{
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var mock = getMockWorkingBeatmap(64);
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var issues = check.Run(beatmap, mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
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}
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/// <summary>
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/// Returns the mock of the working beatmap with the given audio properties.
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/// </summary>
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/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
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{
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var mockTrack = new Mock<Track>();
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mockTrack.SetupGet(_ => _.Bitrate).Returns(audioBitrate);
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var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
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mockWorkingBeatmap.SetupGet(_ => _.Beatmap).Returns(beatmap);
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mockWorkingBeatmap.SetupGet(_ => _.Track).Returns(mockTrack.Object);
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return mockWorkingBeatmap;
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}
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}
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}
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