Add audio quality check

This commit is contained in:
Naxess 2021-04-20 01:36:03 +02:00
parent f168247254
commit c633f15565
2 changed files with 77 additions and 0 deletions

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@ -19,8 +19,10 @@ namespace osu.Game.Rulesets.Edit
// Resources
new CheckBackgroundPresence(),
new CheckBackgroundQuality(),
// Audio
new CheckAudioPresence(),
new CheckAudioQuality()
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)

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@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAudioQuality : ICheck
{
// This is a requirement as stated in the Ranking Criteria.
// See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.4
private const int max_bitrate = 192;
// "A song's audio file /.../ must be of reasonable quality. Try to find the highest quality source file available"
// There not existing a version with a bitrate of 128 kbps or higher is extremely rare.
private const int min_bitrate = 128;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Too high or low audio bitrate");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateTooHighBitrate(this),
new IssueTemplateTooLowBitrate(this),
new IssueTemplateNoBitrate(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var audioFile = playableBeatmap.Metadata?.AudioFile;
if (audioFile == null)
yield break;
var track = workingBeatmap.Track;
if (track?.Bitrate == null || track.Bitrate.Value == 0)
yield return new IssueTemplateNoBitrate(this).Create();
else if (track.Bitrate.Value > max_bitrate)
yield return new IssueTemplateTooHighBitrate(this).Create(track.Bitrate.Value);
else if (track.Bitrate.Value < min_bitrate)
yield return new IssueTemplateTooLowBitrate(this).Create(track.Bitrate.Value);
}
public class IssueTemplateTooHighBitrate : IssueTemplate
{
public IssueTemplateTooHighBitrate(ICheck check)
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) exceeds {1} kbps.")
{
}
public Issue Create(int bitrate) => new Issue(this, bitrate, max_bitrate);
}
public class IssueTemplateTooLowBitrate : IssueTemplate
{
public IssueTemplateTooLowBitrate(ICheck check)
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) is lower than {1} kbps.")
{
}
public Issue Create(int bitrate) => new Issue(this, bitrate, min_bitrate);
}
public class IssueTemplateNoBitrate : IssueTemplate
{
public IssueTemplateNoBitrate(ICheck check)
: base(check, IssueType.Error, "The audio bitrate could not be retrieved.")
{
}
public Issue Create() => new Issue(this);
}
}
}