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numtotalhits -> totalHits
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@ -125,8 +125,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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{
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// Apply object-based bonus for flashlight.
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// Apply object-based bonus for flashlight.
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aimValue *= 1.0f + 0.35f * Math.Min(1.0f, totalHits / 200.0f) +
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aimValue *= 1.0f + 0.35f * Math.Min(1.0f, totalHits / 200.0f) +
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(numTotalHits > 200 ? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) +
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(totalHits > 200 ? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) +
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(numTotalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f) : 0.0f);
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(totalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f) : 0.0f);
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}
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}
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// Scale the aim value with accuracy _slightly_
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// Scale the aim value with accuracy _slightly_
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