From 227c63dd1c6fa6ae85715ab32a50381137173b9f Mon Sep 17 00:00:00 2001 From: VINXIS Date: Sun, 23 Dec 2018 22:23:43 -0700 Subject: [PATCH] numtotalhits -> totalHits --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 17b9df5cc6..16f0af9875 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -125,8 +125,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty { // Apply object-based bonus for flashlight. aimValue *= 1.0f + 0.35f * Math.Min(1.0f, totalHits / 200.0f) + - (numTotalHits > 200 ? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) + - (numTotalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f) : 0.0f); + (totalHits > 200 ? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) + + (totalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f) : 0.0f); } // Scale the aim value with accuracy _slightly_