mirror of https://github.com/ppy/osu
Give OnlinePlaySongSelect a reference PlaylistItem
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@ -152,8 +152,8 @@ private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect
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public new BeatmapCarousel Carousel => base.Carousel;
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public TestMultiplayerMatchSongSelect(Room room, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
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: base(room, null, beatmap, ruleset)
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public TestMultiplayerMatchSongSelect(Room room)
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: base(room)
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{
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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@ -13,7 +12,6 @@
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -72,9 +70,6 @@ protected class MatchSettings : OnlinePlayComposite
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private OsuSpriteText typeLabel = null!;
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private LoadingLayer loadingLayer = null!;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; } = null!;
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public void SelectBeatmap()
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{
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if (matchSubScreen.IsCurrentScreen())
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@ -8,11 +8,9 @@
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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@ -27,7 +25,7 @@ public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
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private OngoingOperationTracker operationTracker { get; set; } = null!;
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private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
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private readonly long? itemToEdit;
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private readonly PlaylistItem? itemToEdit;
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private LoadingLayer loadingLayer = null!;
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private IDisposable? selectionOperation;
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@ -37,21 +35,10 @@ public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
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/// </summary>
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/// <param name="room">The room.</param>
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/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
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/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
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/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
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public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap? beatmap = null, RulesetInfo? ruleset = null)
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: base(room)
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public MultiplayerMatchSongSelect(Room room, PlaylistItem? itemToEdit = null)
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: base(room, itemToEdit)
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{
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this.itemToEdit = itemToEdit;
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if (beatmap != null || ruleset != null)
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{
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Schedule(() =>
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{
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if (beatmap != null) Beatmap.Value = beatmap;
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if (ruleset != null) Ruleset.Value = ruleset;
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});
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}
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}
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[BackgroundDependencyLoader]
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@ -80,7 +67,7 @@ protected override bool SelectItem(PlaylistItem item)
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{
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if (operationInProgress.Value)
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{
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Logger.Log($"{nameof(SelectedItem)} aborted due to {nameof(operationInProgress)}");
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Logger.Log($"{nameof(SelectItem)} aborted due to {nameof(operationInProgress)}");
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return false;
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}
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@ -92,7 +79,7 @@ protected override bool SelectItem(PlaylistItem item)
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var multiplayerItem = new MultiplayerPlaylistItem
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{
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ID = itemToEdit ?? 0,
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ID = itemToEdit?.ID ?? 0,
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BeatmapID = item.Beatmap.OnlineID,
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BeatmapChecksum = item.Beatmap.MD5Hash,
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RulesetID = item.RulesetID,
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@ -49,11 +49,6 @@ public class MultiplayerMatchSubScreen : RoomSubScreen, IHandlePresentBeatmap
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[Resolved]
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private MultiplayerClient client { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private readonly IBindable<bool> isConnected = new Bindable<bool>();
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private AddItemButton addItemButton;
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public MultiplayerMatchSubScreen(Room room)
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@ -227,12 +222,7 @@ internal void OpenSongSelection(PlaylistItem itemToEdit = null)
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if (!this.IsCurrentScreen())
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return;
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int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID;
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
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var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap);
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this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap));
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this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit));
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}
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protected override Drawable CreateFooter() => new MultiplayerMatchFooter();
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@ -424,7 +414,7 @@ public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
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return;
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}
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this.Push(new MultiplayerMatchSongSelect(Room, client.Room.Settings.PlaylistItemId, beatmap, ruleset));
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this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId)));
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}
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protected override void Dispose(bool isDisposing)
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@ -1,13 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Humanizer;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -35,32 +33,39 @@ public abstract class OnlinePlaySongSelect : SongSelect, IOnlinePlaySubScreen
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public override bool AllowEditing => false;
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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[CanBeNull]
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[Resolved(CanBeNull = true)]
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protected IBindable<PlaylistItem> SelectedItem { get; private set; }
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protected BindableList<PlaylistItem> Playlist { get; private set; } = null!;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private RulesetStore rulesets { get; set; } = null!;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; } = null!;
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protected override UserActivity InitialActivity => new UserActivity.InLobby(room);
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protected readonly Bindable<IReadOnlyList<Mod>> FreeMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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private readonly Room room;
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private readonly PlaylistItem? initialItem;
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private readonly FreeModSelectOverlay freeModSelectOverlay;
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private WorkingBeatmap initialBeatmap;
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private RulesetInfo initialRuleset;
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private IReadOnlyList<Mod> initialMods;
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private WorkingBeatmap initialBeatmap = null!;
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private RulesetInfo initialRuleset = null!;
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private IReadOnlyList<Mod> initialMods = null!;
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private bool itemSelected;
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private readonly FreeModSelectOverlay freeModSelectOverlay;
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private IDisposable freeModSelectOverlayRegistration;
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private IDisposable? freeModSelectOverlayRegistration;
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protected OnlinePlaySongSelect(Room room)
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/// <summary>
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/// Creates a new <see cref="OnlinePlaySongSelect"/>.
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/// </summary>
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/// <param name="room">The room.</param>
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/// <param name="initialItem">An optional initial <see cref="PlaylistItem"/> to use for the initial beatmap/ruleset/mods.
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/// If <c>null</c>, the last <see cref="PlaylistItem"/> in the room will be used.</param>
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protected OnlinePlaySongSelect(Room room, PlaylistItem? initialItem = null)
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{
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this.room = room;
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this.initialItem = initialItem ?? room.Playlist.LastOrDefault();
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Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
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@ -76,6 +81,7 @@ private void load()
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{
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LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT };
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// Store the initial beatmap/ruleset/mods at the point of entering song select, so they can be reverted to upon exit.
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initialBeatmap = Beatmap.Value;
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initialRuleset = Ruleset.Value;
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initialMods = Mods.Value.ToList();
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@ -87,14 +93,35 @@ protected override void LoadComplete()
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{
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base.LoadComplete();
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var rulesetInstance = SelectedItem?.Value?.RulesetID == null ? null : rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
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if (rulesetInstance != null)
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if (initialItem != null)
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{
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// At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods.
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// Similarly, freeMods is currently empty but should only contain the allowed mods.
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Mods.Value = SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
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FreeMods.Value = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
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// Prefer using a local databased beatmap lookup since OnlineId may be -1 for an invalid beatmap selection.
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BeatmapInfo? beatmapInfo = initialItem.Beatmap as BeatmapInfo;
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// And in the case that this isn't a local databased beatmap, query by online ID.
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if (beatmapInfo == null)
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{
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int onlineId = initialItem.Beatmap.OnlineID;
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beatmapInfo = beatmapManager.QueryBeatmap(b => b.OnlineID == onlineId);
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}
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if (beatmapInfo != null)
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
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RulesetInfo? ruleset = rulesets.GetRuleset(initialItem.RulesetID);
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if (ruleset != null)
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{
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Ruleset.Value = ruleset;
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var rulesetInstance = ruleset.CreateInstance();
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Debug.Assert(rulesetInstance != null);
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// At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods.
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// Similarly, freeMods is currently empty but should only contain the allowed mods.
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Mods.Value = initialItem.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
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FreeMods.Value = initialItem.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
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}
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}
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Mods.BindValueChanged(onModsChanged);
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@ -199,7 +226,6 @@ private bool checkCompatibleFreeMod(Mod mod)
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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freeModSelectOverlayRegistration?.Dispose();
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}
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}
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