Give OnlinePlaySongSelect a reference PlaylistItem

This commit is contained in:
Dan Balasescu 2022-09-07 20:01:17 +09:00
parent cb9bae1f5c
commit 208bd0f391
5 changed files with 58 additions and 60 deletions

View File

@ -152,8 +152,8 @@ private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect
public new BeatmapCarousel Carousel => base.Carousel;
public TestMultiplayerMatchSongSelect(Room room, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
: base(room, null, beatmap, ruleset)
public TestMultiplayerMatchSongSelect(Room room)
: base(room)
{
}
}

View File

@ -4,7 +4,6 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@ -13,7 +12,6 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -72,9 +70,6 @@ protected class MatchSettings : OnlinePlayComposite
private OsuSpriteText typeLabel = null!;
private LoadingLayer loadingLayer = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; } = null!;
public void SelectBeatmap()
{
if (matchSubScreen.IsCurrentScreen())

View File

@ -8,11 +8,9 @@
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
@ -27,7 +25,7 @@ public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
private OngoingOperationTracker operationTracker { get; set; } = null!;
private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
private readonly long? itemToEdit;
private readonly PlaylistItem? itemToEdit;
private LoadingLayer loadingLayer = null!;
private IDisposable? selectionOperation;
@ -37,21 +35,10 @@ public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
/// </summary>
/// <param name="room">The room.</param>
/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap? beatmap = null, RulesetInfo? ruleset = null)
: base(room)
public MultiplayerMatchSongSelect(Room room, PlaylistItem? itemToEdit = null)
: base(room, itemToEdit)
{
this.itemToEdit = itemToEdit;
if (beatmap != null || ruleset != null)
{
Schedule(() =>
{
if (beatmap != null) Beatmap.Value = beatmap;
if (ruleset != null) Ruleset.Value = ruleset;
});
}
}
[BackgroundDependencyLoader]
@ -80,7 +67,7 @@ protected override bool SelectItem(PlaylistItem item)
{
if (operationInProgress.Value)
{
Logger.Log($"{nameof(SelectedItem)} aborted due to {nameof(operationInProgress)}");
Logger.Log($"{nameof(SelectItem)} aborted due to {nameof(operationInProgress)}");
return false;
}
@ -92,7 +79,7 @@ protected override bool SelectItem(PlaylistItem item)
var multiplayerItem = new MultiplayerPlaylistItem
{
ID = itemToEdit ?? 0,
ID = itemToEdit?.ID ?? 0,
BeatmapID = item.Beatmap.OnlineID,
BeatmapChecksum = item.Beatmap.MD5Hash,
RulesetID = item.RulesetID,

View File

@ -49,11 +49,6 @@ public class MultiplayerMatchSubScreen : RoomSubScreen, IHandlePresentBeatmap
[Resolved]
private MultiplayerClient client { get; set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private readonly IBindable<bool> isConnected = new Bindable<bool>();
private AddItemButton addItemButton;
public MultiplayerMatchSubScreen(Room room)
@ -227,12 +222,7 @@ internal void OpenSongSelection(PlaylistItem itemToEdit = null)
if (!this.IsCurrentScreen())
return;
int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID;
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap);
this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap));
this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit));
}
protected override Drawable CreateFooter() => new MultiplayerMatchFooter();
@ -424,7 +414,7 @@ public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
return;
}
this.Push(new MultiplayerMatchSongSelect(Room, client.Room.Settings.PlaylistItemId, beatmap, ruleset));
this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId)));
}
protected override void Dispose(bool isDisposing)

View File

@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -35,32 +33,39 @@ public abstract class OnlinePlaySongSelect : SongSelect, IOnlinePlaySubScreen
public override bool AllowEditing => false;
[Resolved(typeof(Room), nameof(Room.Playlist))]
protected BindableList<PlaylistItem> Playlist { get; private set; }
[CanBeNull]
[Resolved(CanBeNull = true)]
protected IBindable<PlaylistItem> SelectedItem { get; private set; }
protected BindableList<PlaylistItem> Playlist { get; private set; } = null!;
[Resolved]
private RulesetStore rulesets { get; set; }
private RulesetStore rulesets { get; set; } = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; } = null!;
protected override UserActivity InitialActivity => new UserActivity.InLobby(room);
protected readonly Bindable<IReadOnlyList<Mod>> FreeMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
private readonly Room room;
private readonly PlaylistItem? initialItem;
private readonly FreeModSelectOverlay freeModSelectOverlay;
private WorkingBeatmap initialBeatmap;
private RulesetInfo initialRuleset;
private IReadOnlyList<Mod> initialMods;
private WorkingBeatmap initialBeatmap = null!;
private RulesetInfo initialRuleset = null!;
private IReadOnlyList<Mod> initialMods = null!;
private bool itemSelected;
private readonly FreeModSelectOverlay freeModSelectOverlay;
private IDisposable freeModSelectOverlayRegistration;
private IDisposable? freeModSelectOverlayRegistration;
protected OnlinePlaySongSelect(Room room)
/// <summary>
/// Creates a new <see cref="OnlinePlaySongSelect"/>.
/// </summary>
/// <param name="room">The room.</param>
/// <param name="initialItem">An optional initial <see cref="PlaylistItem"/> to use for the initial beatmap/ruleset/mods.
/// If <c>null</c>, the last <see cref="PlaylistItem"/> in the room will be used.</param>
protected OnlinePlaySongSelect(Room room, PlaylistItem? initialItem = null)
{
this.room = room;
this.initialItem = initialItem ?? room.Playlist.LastOrDefault();
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
@ -76,6 +81,7 @@ private void load()
{
LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT };
// Store the initial beatmap/ruleset/mods at the point of entering song select, so they can be reverted to upon exit.
initialBeatmap = Beatmap.Value;
initialRuleset = Ruleset.Value;
initialMods = Mods.Value.ToList();
@ -87,14 +93,35 @@ protected override void LoadComplete()
{
base.LoadComplete();
var rulesetInstance = SelectedItem?.Value?.RulesetID == null ? null : rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
if (rulesetInstance != null)
if (initialItem != null)
{
// At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods.
// Similarly, freeMods is currently empty but should only contain the allowed mods.
Mods.Value = SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
FreeMods.Value = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
// Prefer using a local databased beatmap lookup since OnlineId may be -1 for an invalid beatmap selection.
BeatmapInfo? beatmapInfo = initialItem.Beatmap as BeatmapInfo;
// And in the case that this isn't a local databased beatmap, query by online ID.
if (beatmapInfo == null)
{
int onlineId = initialItem.Beatmap.OnlineID;
beatmapInfo = beatmapManager.QueryBeatmap(b => b.OnlineID == onlineId);
}
if (beatmapInfo != null)
Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
RulesetInfo? ruleset = rulesets.GetRuleset(initialItem.RulesetID);
if (ruleset != null)
{
Ruleset.Value = ruleset;
var rulesetInstance = ruleset.CreateInstance();
Debug.Assert(rulesetInstance != null);
// At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods.
// Similarly, freeMods is currently empty but should only contain the allowed mods.
Mods.Value = initialItem.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
FreeMods.Value = initialItem.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
}
}
Mods.BindValueChanged(onModsChanged);
@ -199,7 +226,6 @@ private bool checkCompatibleFreeMod(Mod mod)
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
freeModSelectOverlayRegistration?.Dispose();
}
}