diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs index 2281235f25..0ecfc059e4 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs @@ -152,8 +152,8 @@ private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect public new BeatmapCarousel Carousel => base.Carousel; - public TestMultiplayerMatchSongSelect(Room room, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null) - : base(room, null, beatmap, ruleset) + public TestMultiplayerMatchSongSelect(Room room) + : base(room) { } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index c2dafda592..75bd6eb04d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -4,7 +4,6 @@ using System; using System.ComponentModel; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -13,7 +12,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; -using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -72,9 +70,6 @@ protected class MatchSettings : OnlinePlayComposite private OsuSpriteText typeLabel = null!; private LoadingLayer loadingLayer = null!; - [Resolved] - private BeatmapManager beatmapManager { get; set; } = null!; - public void SelectBeatmap() { if (matchSubScreen.IsCurrentScreen()) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs index dbd679104e..3fe236bd7a 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs @@ -8,11 +8,9 @@ using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Framework.Screens; -using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; @@ -27,7 +25,7 @@ public class MultiplayerMatchSongSelect : OnlinePlaySongSelect private OngoingOperationTracker operationTracker { get; set; } = null!; private readonly IBindable operationInProgress = new Bindable(); - private readonly long? itemToEdit; + private readonly PlaylistItem? itemToEdit; private LoadingLayer loadingLayer = null!; private IDisposable? selectionOperation; @@ -37,21 +35,10 @@ public class MultiplayerMatchSongSelect : OnlinePlaySongSelect /// /// The room. /// The item to be edited. May be null, in which case a new item will be added to the playlist. - /// An optional initial beatmap selection to perform. - /// An optional initial ruleset selection to perform. - public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap? beatmap = null, RulesetInfo? ruleset = null) - : base(room) + public MultiplayerMatchSongSelect(Room room, PlaylistItem? itemToEdit = null) + : base(room, itemToEdit) { this.itemToEdit = itemToEdit; - - if (beatmap != null || ruleset != null) - { - Schedule(() => - { - if (beatmap != null) Beatmap.Value = beatmap; - if (ruleset != null) Ruleset.Value = ruleset; - }); - } } [BackgroundDependencyLoader] @@ -80,7 +67,7 @@ protected override bool SelectItem(PlaylistItem item) { if (operationInProgress.Value) { - Logger.Log($"{nameof(SelectedItem)} aborted due to {nameof(operationInProgress)}"); + Logger.Log($"{nameof(SelectItem)} aborted due to {nameof(operationInProgress)}"); return false; } @@ -92,7 +79,7 @@ protected override bool SelectItem(PlaylistItem item) var multiplayerItem = new MultiplayerPlaylistItem { - ID = itemToEdit ?? 0, + ID = itemToEdit?.ID ?? 0, BeatmapID = item.Beatmap.OnlineID, BeatmapChecksum = item.Beatmap.MD5Hash, RulesetID = item.RulesetID, diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index ceadfa1527..db752f2b42 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -49,11 +49,6 @@ public class MultiplayerMatchSubScreen : RoomSubScreen, IHandlePresentBeatmap [Resolved] private MultiplayerClient client { get; set; } - [Resolved] - private BeatmapManager beatmapManager { get; set; } - - private readonly IBindable isConnected = new Bindable(); - private AddItemButton addItemButton; public MultiplayerMatchSubScreen(Room room) @@ -227,12 +222,7 @@ internal void OpenSongSelection(PlaylistItem itemToEdit = null) if (!this.IsCurrentScreen()) return; - int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID; - var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id); - - var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap); - - this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap)); + this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit)); } protected override Drawable CreateFooter() => new MultiplayerMatchFooter(); @@ -424,7 +414,7 @@ public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset) return; } - this.Push(new MultiplayerMatchSongSelect(Room, client.Room.Settings.PlaylistItemId, beatmap, ruleset)); + this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId))); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs index f26480909e..e841d9c41e 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using Humanizer; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -35,32 +33,39 @@ public abstract class OnlinePlaySongSelect : SongSelect, IOnlinePlaySubScreen public override bool AllowEditing => false; [Resolved(typeof(Room), nameof(Room.Playlist))] - protected BindableList Playlist { get; private set; } - - [CanBeNull] - [Resolved(CanBeNull = true)] - protected IBindable SelectedItem { get; private set; } + protected BindableList Playlist { get; private set; } = null!; [Resolved] - private RulesetStore rulesets { get; set; } + private RulesetStore rulesets { get; set; } = null!; + + [Resolved] + private BeatmapManager beatmapManager { get; set; } = null!; protected override UserActivity InitialActivity => new UserActivity.InLobby(room); protected readonly Bindable> FreeMods = new Bindable>(Array.Empty()); private readonly Room room; + private readonly PlaylistItem? initialItem; + private readonly FreeModSelectOverlay freeModSelectOverlay; - private WorkingBeatmap initialBeatmap; - private RulesetInfo initialRuleset; - private IReadOnlyList initialMods; + private WorkingBeatmap initialBeatmap = null!; + private RulesetInfo initialRuleset = null!; + private IReadOnlyList initialMods = null!; private bool itemSelected; - private readonly FreeModSelectOverlay freeModSelectOverlay; - private IDisposable freeModSelectOverlayRegistration; + private IDisposable? freeModSelectOverlayRegistration; - protected OnlinePlaySongSelect(Room room) + /// + /// Creates a new . + /// + /// The room. + /// An optional initial to use for the initial beatmap/ruleset/mods. + /// If null, the last in the room will be used. + protected OnlinePlaySongSelect(Room room, PlaylistItem? initialItem = null) { this.room = room; + this.initialItem = initialItem ?? room.Playlist.LastOrDefault(); Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; @@ -76,6 +81,7 @@ private void load() { LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT }; + // Store the initial beatmap/ruleset/mods at the point of entering song select, so they can be reverted to upon exit. initialBeatmap = Beatmap.Value; initialRuleset = Ruleset.Value; initialMods = Mods.Value.ToList(); @@ -87,14 +93,35 @@ protected override void LoadComplete() { base.LoadComplete(); - var rulesetInstance = SelectedItem?.Value?.RulesetID == null ? null : rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); - - if (rulesetInstance != null) + if (initialItem != null) { - // At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. - // Similarly, freeMods is currently empty but should only contain the allowed mods. - Mods.Value = SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); - FreeMods.Value = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + // Prefer using a local databased beatmap lookup since OnlineId may be -1 for an invalid beatmap selection. + BeatmapInfo? beatmapInfo = initialItem.Beatmap as BeatmapInfo; + + // And in the case that this isn't a local databased beatmap, query by online ID. + if (beatmapInfo == null) + { + int onlineId = initialItem.Beatmap.OnlineID; + beatmapInfo = beatmapManager.QueryBeatmap(b => b.OnlineID == onlineId); + } + + if (beatmapInfo != null) + Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo); + + RulesetInfo? ruleset = rulesets.GetRuleset(initialItem.RulesetID); + + if (ruleset != null) + { + Ruleset.Value = ruleset; + + var rulesetInstance = ruleset.CreateInstance(); + Debug.Assert(rulesetInstance != null); + + // At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. + // Similarly, freeMods is currently empty but should only contain the allowed mods. + Mods.Value = initialItem.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + FreeMods.Value = initialItem.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + } } Mods.BindValueChanged(onModsChanged); @@ -199,7 +226,6 @@ private bool checkCompatibleFreeMod(Mod mod) protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - freeModSelectOverlayRegistration?.Dispose(); } }