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https://github.com/ppy/osu
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Reduce allocations in DrawableSpinner
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28917446ab
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1fb19e7129
@ -279,10 +279,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (HandleUserInput)
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{
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bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
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bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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RotationTracker.Tracking = !Result.HasResult
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&& correctButtonPressed
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&& correctButtonPressed()
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&& isValidSpinningTime;
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}
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@ -292,11 +291,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// Ticks can theoretically be judged at any point in the spinner's duration.
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// A tick must be alive to correctly play back samples,
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// but for performance reasons, we only want to keep the next tick alive.
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var next = NestedHitObjects.FirstOrDefault(h => !h.Judged);
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DrawableHitObject nextTick = null;
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foreach (var nested in NestedHitObjects)
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{
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if (!nested.Judged)
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{
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nextTick = nested;
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break;
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}
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}
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// See default `LifetimeStart` as set in `DrawableSpinnerTick`.
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if (next?.LifetimeStart == double.MaxValue)
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next.LifetimeStart = HitObject.StartTime;
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if (nextTick?.LifetimeStart == double.MaxValue)
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nextTick.LifetimeStart = HitObject.StartTime;
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}
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private bool correctButtonPressed()
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{
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if (OsuActionInputManager == null)
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return false;
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foreach (var action in OsuActionInputManager.PressedActions)
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{
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if (action == OsuAction.LeftButton || action == OsuAction.RightButton)
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return true;
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}
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return false;
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}
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protected override void UpdateAfterChildren()
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@ -11,10 +11,12 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ListExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Lists;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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@ -65,7 +67,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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private readonly List<DrawableHitObject> nestedHitObjects = new List<DrawableHitObject>();
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public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
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public SlimReadOnlyListWrapper<DrawableHitObject> NestedHitObjects => nestedHitObjects.AsSlimReadOnly();
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/// <summary>
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/// Whether this object should handle any user input events.
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