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Fix MosueUp and HighResolution events not being handled by MenuOverlays.
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@ -17,7 +17,7 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play
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{
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public abstract class MenuOverlay : OverlayContainer
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public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
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{
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private const int transition_duration = 200;
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private const int button_height = 70;
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@ -81,6 +81,8 @@ namespace osu.Game.Screens.Play
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// Don't let mouse down events through the overlay or people can click circles while paused.
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
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protected override bool OnMouseMove(InputState state) => true;
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protected void AddButton(string text, Color4 colour, Action action)
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