diff --git a/osu.Game/Screens/Play/MenuOverlay.cs b/osu.Game/Screens/Play/MenuOverlay.cs index 379df0a2a2..738e5cc35d 100644 --- a/osu.Game/Screens/Play/MenuOverlay.cs +++ b/osu.Game/Screens/Play/MenuOverlay.cs @@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play { - public abstract class MenuOverlay : OverlayContainer + public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition { private const int transition_duration = 200; private const int button_height = 70; @@ -81,6 +81,8 @@ public int Retries // Don't let mouse down events through the overlay or people can click circles while paused. protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; + protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true; + protected override bool OnMouseMove(InputState state) => true; protected void AddButton(string text, Color4 colour, Action action)