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Merge pull request #2375 from aQaTL/mapping-del
Change mapping delete key to shift+delete to allow binding delete key
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commit
15d6c1f0e6
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input;
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using OpenTK.Graphics;
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@ -43,7 +44,7 @@ namespace osu.Game.Overlays.KeyBinding
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}
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private OsuSpriteText text;
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private OsuSpriteText pressAKey;
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private OsuTextFlowContainer pressAKey;
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private FillFlowContainer<KeyButton> buttons;
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@ -95,10 +96,11 @@ namespace osu.Game.Overlays.KeyBinding
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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pressAKey = new OsuSpriteText
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pressAKey = new OsuTextFlowContainer
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{
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Text = "Press a key to change binding, DEL to delete, ESC to cancel.",
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Y = height,
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Text = "Press a key to change binding, Shift+Delete to delete, Escape to cancel.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding(padding),
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Alpha = 0,
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Colour = colours.YellowDark
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@ -204,9 +206,16 @@ namespace osu.Game.Overlays.KeyBinding
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finalise();
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return true;
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case Key.Delete:
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bindTarget.UpdateKeyCombination(InputKey.None);
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finalise();
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return true;
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{
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if (state.Keyboard.ShiftPressed)
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{
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bindTarget.UpdateKeyCombination(InputKey.None);
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finalise();
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return true;
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}
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break;
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}
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}
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
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@ -261,7 +270,7 @@ namespace osu.Game.Overlays.KeyBinding
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GetContainingInputManager().ChangeFocus(null);
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pressAKey.FadeOut(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
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pressAKey.Padding = new MarginPadding { Top = height, Bottom = -pressAKey.DrawHeight };
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}
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protected override void OnFocus(InputState state)
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@ -270,7 +279,7 @@ namespace osu.Game.Overlays.KeyBinding
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AutoSizeEasing = Easing.OutQuint;
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pressAKey.FadeIn(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding();
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pressAKey.Padding = new MarginPadding { Top = height };
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updateBindTarget();
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base.OnFocus(state);
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