Merge pull request #2544 from smoogipoo/fix-testruleset-issues

Fix possibility of test rulesets being discovered from assemblies
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Dean Herbert 2018-05-14 20:54:51 +09:00 committed by GitHub
commit a5caad1eb1
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5 changed files with 13 additions and 13 deletions

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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
public class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
internal class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Tests
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
}
public class TestCatchRuleset : CatchRuleset
internal class TestCatchRuleset : CatchRuleset
{
}
}

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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
public class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Tests
&& Column == other.Column;
}
public class TestManiaRuleset : ManiaRuleset
internal class TestManiaRuleset : ManiaRuleset
{
}
}

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@ -15,7 +15,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
}
public class TestOsuRuleset : OsuRuleset
internal class TestOsuRuleset : OsuRuleset
{
}
}

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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
&& IsStrong == other.IsStrong;
}
public class TestTaikoRuleset : TaikoRuleset
internal class TestTaikoRuleset : TaikoRuleset
{
}
}

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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets
try
{
var assembly = Assembly.LoadFrom(file);
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset)));
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
}
catch (Exception)
{