mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Merge pull request #2544 from smoogipoo/fix-testruleset-issues
Fix possibility of test rulesets being discovered from assemblies
This commit is contained in:
commit
a5caad1eb1
@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
|
||||
internal class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
|
||||
}
|
||||
|
||||
public class TestCatchRuleset : CatchRuleset
|
||||
internal class TestCatchRuleset : CatchRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
|
||||
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
&& Column == other.Column;
|
||||
}
|
||||
|
||||
public class TestManiaRuleset : ManiaRuleset
|
||||
internal class TestManiaRuleset : ManiaRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
|
||||
internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
|
||||
}
|
||||
|
||||
public class TestOsuRuleset : OsuRuleset
|
||||
internal class TestOsuRuleset : OsuRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
|
||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
&& IsStrong == other.IsStrong;
|
||||
}
|
||||
|
||||
public class TestTaikoRuleset : TaikoRuleset
|
||||
internal class TestTaikoRuleset : TaikoRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets
|
||||
try
|
||||
{
|
||||
var assembly = Assembly.LoadFrom(file);
|
||||
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset)));
|
||||
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user