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https://github.com/ppy/osu
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Implement skinnable sprite text
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parent
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commit
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@ -4,7 +4,6 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class NumberPiece : Container
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{
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private readonly SpriteText number;
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private readonly SkinnableSpriteText number;
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public string Text
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{
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@ -41,15 +40,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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},
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Child = new Box()
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}, s => s.GetTexture("Play/osu/hitcircle") == null),
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number = new OsuSpriteText
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number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
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{
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Text = @"1",
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Font = @"Venera",
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UseFullGlyphHeight = false,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 40,
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Alpha = 1
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}, restrictSize: false)
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{
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Text = @"1"
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}
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};
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}
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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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using OpenTK;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Skinning
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{
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@ -56,11 +56,15 @@ namespace osu.Game.Skinning
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case "Play/Great":
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componentName = "hit300";
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break;
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case "Play/osu/number-text":
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// Todo: Not necessarily default font
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return hasFont("default") ? new LegacySpriteText(Textures, "default") : null;
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}
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var texture = GetTexture(componentName);
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if (texture == null) return null;
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if (texture == null)
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return null;
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return new Sprite { Texture = texture };
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}
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@ -84,6 +88,8 @@ namespace osu.Game.Skinning
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public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
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where T : INamedFileInfo
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{
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@ -146,5 +152,39 @@ namespace osu.Game.Skinning
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#endregion
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}
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private class LegacySpriteText : OsuSpriteText
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{
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private readonly TextureStore textures;
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private readonly string font;
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public LegacySpriteText(TextureStore textures, string font)
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{
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this.textures = textures;
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this.font = font;
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Shadow = false;
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UseFullGlyphHeight = false;
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}
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protected override Texture GetTextureForCharacter(char c)
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{
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string textureName = $"{font}-{c}";
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float ratio = 36;
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var texture = textures.Get($"{textureName}@2x");
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if (texture == null)
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{
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ratio = 18;
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texture = textures.Get(textureName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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}
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}
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}
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@ -18,6 +18,8 @@ namespace osu.Game.Skinning
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public class SkinnableDrawable<T> : SkinReloadableDrawable
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where T : Drawable
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{
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protected Drawable Drawable { get; private set; }
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private readonly Func<string, T> createDefault;
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private readonly string componentName;
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@ -31,7 +33,8 @@ namespace osu.Game.Skinning
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
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/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
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public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true) : base(allowFallback)
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public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
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: base(allowFallback)
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{
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componentName = name;
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createDefault = defaultImplementation;
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@ -42,26 +45,28 @@ namespace osu.Game.Skinning
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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var drawable = skin.GetDrawableComponent(componentName);
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if (drawable != null)
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Drawable = null;
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Drawable = skin.GetDrawableComponent(componentName);
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if (Drawable != null)
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{
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if (restrictSize)
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{
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.Size = Vector2.One;
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drawable.Scale = Vector2.One;
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drawable.FillMode = FillMode.Fit;
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Drawable.RelativeSizeAxes = Axes.Both;
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Drawable.Size = Vector2.One;
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Drawable.Scale = Vector2.One;
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Drawable.FillMode = FillMode.Fit;
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}
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}
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else if (allowFallback)
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drawable = createDefault(componentName);
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Drawable = createDefault(componentName);
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if (drawable != null)
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if (Drawable != null)
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{
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drawable.Origin = Anchor.Centre;
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drawable.Anchor = Anchor.Centre;
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Drawable.Origin = Anchor.Centre;
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Drawable.Anchor = Anchor.Centre;
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InternalChild = drawable;
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InternalChild = Drawable;
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}
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else
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ClearInternal();
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40
osu.Game/Skinning/SkinnableSpriteText.cs
Normal file
40
osu.Game/Skinning/SkinnableSpriteText.cs
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@ -0,0 +1,40 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Skinning
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{
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public class SkinnableSpriteText : SkinnableDrawable<SpriteText>, IHasText
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{
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public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
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: base(name, defaultImplementation, allowFallback, restrictSize)
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{
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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if (Drawable is IHasText textDrawable)
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textDrawable.Text = Text;
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}
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private string text;
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public string Text
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{
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get => text;
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set
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{
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if (text == value)
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return;
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text = value;
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if (Drawable is IHasText textDrawable)
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textDrawable.Text = value;
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}
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}
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}
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}
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