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Make GetTexture return the post-scaled texture
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@ -58,25 +58,29 @@ namespace osu.Game.Skinning
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break;
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}
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float ratio = 0.72f; // brings sizing roughly in-line with stable
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var texture = GetTexture($"{componentName}@2x");
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if (texture == null)
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{
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ratio *= 2;
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texture = GetTexture(componentName);
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}
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var texture = GetTexture(componentName);
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if (texture == null) return null;
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return new Sprite
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{
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Texture = texture,
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Scale = new Vector2(ratio),
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};
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return new Sprite { Texture = texture };
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}
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public override Texture GetTexture(string componentName) => Textures.Get(componentName);
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public override Texture GetTexture(string componentName)
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{
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float ratio = 2;
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var texture = Textures.Get($"{componentName}@2x");
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if (texture == null)
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{
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ratio = 1;
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texture = Textures.Get(componentName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio / 0.72f; // brings sizing roughly in-line with stable
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return texture;
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}
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public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
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